Journey to the Birthplace of the Gods
Deathbell Weed is a local plant harnessed for it's medicinal and recreational traits.
Deathbell Weed is a highly sought after plant in Denland. It is held in high regards for healing powers as well as it’s effect on Arcane casters. It has three forms after processing. The first is when the plant is boiled into an elixer. This form is favored by all types of arcane caster, granting them greater powers.
The second form applies itself to recreational use amongst the courts. The plant is dried then simply put into pipes and smoked.
The final form of deathbell weed lends itself to medicinal care, though at a much higher chance of addiction. Patients can easily succomb to the mind numbing effects of deathbell weed and continue needing more. this form takes on the appearnace of a grayish white powder created from the dried sap extracted from the leaves.
- Liquid Dosing
Type ingested; Addiction moderate, Fortitude DC 16
Price 20 gp
Effect 1 hour; +1 arcane caster level
Effect 1d4 hours; user must make a caster check to cast spells, DC 15 + spell level
Damage 1d2 Con damage
Type inhaled; Addiction minor, Fortitude DC 12
Price 10 gp
Effects 1 hour; +2 alchemical bonus on saves against mind-affecting effects, fatigue
Damage 1 Wis damage
- Powdered Sap
Type inhaled, ingested, or injury; Addiction major, Fortitude DC 20
Price 25 gp
Effects 1 hour; +1d8 temporary hit points, +2 alchemical bonus on Fortitude saves, fatigue
Damage 1d4 Con and 1d4 Wis damage
- See Notes to players under Addiction and Curing Addictions for additional information.